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Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() Steven Dynahir ![]() ![]() ![]() |
Posted - 2005.11.01 09:08:00 -
[1] Well this devblog was a bomb. I do not like these changes, and these are my reasons. 1. I've trained my Drone skills alot, and also alot of those skills that support drone operation. I am comfortable that my time has not been wasted, since I feel a little special hanging out my 15 drones. After the change, I'm as ordinary as any, fly 5 drones, wehee. 2. As race/story perspective, Gallante is the "Drone Race". After the change, you can forget it. 3. Versality of using drones is best part. I can load up the ship with drones, and do several different things while out from station. If I notice that I got some left over cargo space, I just pop to roid field and fill it up before docking. After this change, my spare/different drone capacity is reduced. 4. Enemy (NPC) distraction was fun part, why make all the enemies argo your self when you can send 1 drone to harash each one? After the chance, a harashment means that you lose 1/5 of your drones per each enemy. The result is, that if these changes come to be, my fun for flying Vexor/Domi/Ishtar is reduced, propably to a point where I no longer want to fly them. Their specialty (atleast to me) is gone, I might aswel revert to using Deimos. Well anyway, was fun to fly those, but things change. Maybe you guys at CCP invent some new unique, "feel a different" ship some day to replace the loss. --- SigPl/HQ&Log Coy/MNB(C)/KFOR |
Steven Dynahir Gallente Avaruuslaivanrakentajat Oyj ![]() ![]() ![]() |
Posted - 2005.11.01 09:08:00 -
[2] Well this devblog was a bomb. I do not like these changes, and these are my reasons. 1. I've trained my Drone skills alot, and also alot of those skills that support drone operation. I am comfortable that my time has not been wasted, since I feel a little special hanging out my 15 drones. After the change, I'm as ordinary as any, fly 5 drones, wehee. 2. As race/story perspective, Gallante is the "Drone Race". After the change, you can forget it. 3. Versality of using drones is best part. I can load up the ship with drones, and do several different things while out from station. If I notice that I got some left over cargo space, I just pop to roid field and fill it up before docking. After this change, my spare/different drone capacity is reduced. 4. Enemy (NPC) distraction was fun part, why make all the enemies argo your self when you can send 1 drone to harash each one? After the chance, a harashment means that you lose 1/5 of your drones per each enemy. The result is, that if these changes come to be, my fun for flying Vexor/Domi/Ishtar is reduced, propably to a point where I no longer want to fly them. Their specialty (atleast to me) is gone, I might aswel revert to using Deimos. Well anyway, was fun to fly those, but things change. Maybe you guys at CCP invent some new unique, "feel a different" ship some day to replace the loss. --- Sell orders Recruitment |
![]() Steven Dynahir ![]() ![]() ![]() |
Posted - 2005.11.01 09:48:00 -
[3]
I've seen a lot of things that don't look good, and have to say that I prefer things that do look good. I am even willing to pay more on things that look good. Hell I just bought a computer case (yes, just a case, without any components, not even PSU) which costed more than a cheap laptop, but it looks good. If you look at WoW, you'll notice that it doesn't have anything other than every other RPG grinder, it just looks good. And it's popular. Why did I originally choose EVE instead of E&B? EVE looked good, EB didn't (that and CCP told that EVE will have fully working stock market, still waiting). People tend to like things that look good. With the drone change I might get "more bang for a buck", but it doesn't look good. More precicely, it doesn't feel good. And if I'm not feeling good, then there's no point in using it. I might even go down to using Celestis, since it looks good, even witout the drones. And yes, I've learned missile skills just for that, for using Celestis.. I like games where there are varieties, this drone change is closing the gaps between races. I see the process of "flatheading" things in this change. Let's just tweak the stats, one by one, until all the ships are the same. Same stats for everyone, and one I WIN button for those who wish to win. Well, I'll propably be the minority on this. I like to feel that playing should be something other than calculating how things work at best, which module to put to where and what drone to use in which situation. I like to play for the enjoyment it gives, not for just playing. And things that give me enjoyment tend to look good. --- SigPl/HQ&Log Coy/MNB(C)/KFOR |
Steven Dynahir Gallente Avaruuslaivanrakentajat Oyj ![]() ![]() ![]() |
Posted - 2005.11.01 09:48:00 -
[4]
I've seen a lot of things that don't look good, and have to say that I prefer things that do look good. I am even willing to pay more on things that look good. Hell I just bought a computer case (yes, just a case, without any components, not even PSU) which costed more than a cheap laptop, but it looks good. If you look at WoW, you'll notice that it doesn't have anything other than every other RPG grinder, it just looks good. And it's popular. Why did I originally choose EVE instead of E&B? EVE looked good, EB didn't (that and CCP told that EVE will have fully working stock market, still waiting). People tend to like things that look good. With the drone change I might get "more bang for a buck", but it doesn't look good. More precicely, it doesn't feel good. And if I'm not feeling good, then there's no point in using it. I might even go down to using Celestis, since it looks good, even witout the drones. And yes, I've learned missile skills just for that, for using Celestis.. I like games where there are varieties, this drone change is closing the gaps between races. I see the process of "flatheading" things in this change. Let's just tweak the stats, one by one, until all the ships are the same. Same stats for everyone, and one I WIN button for those who wish to win. Well, I'll propably be the minority on this. I like to feel that playing should be something other than calculating how things work at best, which module to put to where and what drone to use in which situation. I like to play for the enjoyment it gives, not for just playing. And things that give me enjoyment tend to look good. --- Sell orders Recruitment |
![]() Steven Dynahir ![]() ![]() ![]() |
Posted - 2005.11.01 15:48:00 -
[5] How about giving Vexor, Domi and Ishtar an additional +0.4 drones bonus per level of Gallante Cruiser/Battleship bonus? Plus additional bonus for Drone Interfacing of +0.4 per level. This would give a max +4 to Drones in use at both skills on level 5. Compared to all, this would drop total number of active drones to 55-60%, thus helping the lag issue about 40-45% but still retaining the versability of the drones and keeping the Drone carrier operational. Consider a 5 Damage + 4 EW of a carrier to Geddon + 4 EW. Might be a match. Plus the carriers would still be special.. --- SigPl/HQ&Log Coy/MNB(C)/KFOR |
Steven Dynahir Gallente Avaruuslaivanrakentajat Oyj ![]() ![]() ![]() |
Posted - 2005.11.01 15:48:00 -
[6] How about giving Vexor, Domi and Ishtar an additional +0.4 drones bonus per level of Gallante Cruiser/Battleship bonus? Plus additional bonus for Drone Interfacing of +0.4 per level. This would give a max +4 to Drones in use at both skills on level 5. Compared to all, this would drop total number of active drones to 55-60%, thus helping the lag issue about 40-45% but still retaining the versability of the drones and keeping the Drone carrier operational. Consider a 5 Damage + 4 EW of a carrier to Geddon + 4 EW. Might be a match. Plus the carriers would still be special.. --- Sell orders Recruitment |
![]() Steven Dynahir ![]() ![]() ![]() |
Posted - 2005.11.01 15:52:00 -
[7]
Seems a good idea. How about you guys pop it to Ideas forum so we can all refine it from there and start making additional ideas from there? --- SigPl/HQ&Log Coy/MNB(C)/KFOR |
Steven Dynahir Gallente Avaruuslaivanrakentajat Oyj ![]() ![]() ![]() |
Posted - 2005.11.01 15:52:00 -
[8]
Seems a good idea. How about you guys pop it to Ideas forum so we can all refine it from there and start making additional ideas from there? --- Sell orders Recruitment |
![]() Steven Dynahir ![]() ![]() ![]() |
Posted - 2005.11.04 13:29:00 -
[9] After thinking about how this change affects drone carriers, I believe that one solution would be retaining the +1 drones of drone carriers, and only changing the drone interfacing to +20% damage/mining bonus. This would essentially save the specific advantages of drone carriers, but would also drop the drone count by 40-50%, thus dropping the drone lag to half. And that is my suggestion. --- SigPl/HQ&Log Coy/MNB(C)/KFOR |
Steven Dynahir Gallente Avaruuslaivanrakentajat Oyj ![]() ![]() ![]() |
Posted - 2005.11.04 13:29:00 -
[10] After thinking about how this change affects drone carriers, I believe that one solution would be retaining the +1 drones of drone carriers, and only changing the drone interfacing to +20% damage/mining bonus. This would essentially save the specific advantages of drone carriers, but would also drop the drone count by 40-50%, thus dropping the drone lag to half. And that is my suggestion. --- Sell orders Recruitment |
![]() Steven Dynahir ![]() ![]() ![]() |
Posted - 2005.11.07 12:21:00 -
[11]
x2=x1*1.5 y2=y1*1.5 z2=z1*1.5 Difference is then x2+y2+z2 D= -------- x1+y1+z1 so 1.5*x1 + 1.5*y1 + 1.5*z1 D= ------------------------ x1 + y1 + z1 so 1.5*(x1+y1+z1) D= -------------- 1*(x1+y1+z1) so D = 1.5 / 1 = 1.5 And therefore difference in persentage is 150%, which means that single drone get boosted by 50%. But when combined with Drone Carriers this comes to into a different matter... Hp1 = 15 * x1 Hp2 = 5 * x2 x2 = 1.5* x1 Which means that Dhp = Hp2 / Hp1 = (5*1.5*x1)/(15*x1) = (7.5*x1)/(15*x1) = 7.5/15 = 0.5 Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original. --- SigPl/HQ&Log Coy/MNB(C)/KFOR |
Steven Dynahir Gallente Avaruuslaivanrakentajat Oyj ![]() ![]() ![]() |
Posted - 2005.11.07 12:21:00 -
[12]
x2=x1*1.5 y2=y1*1.5 z2=z1*1.5 Difference is then x2+y2+z2 D= -------- x1+y1+z1 so 1.5*x1 + 1.5*y1 + 1.5*z1 D= ------------------------ x1 + y1 + z1 so 1.5*(x1+y1+z1) D= -------------- 1*(x1+y1+z1) so D = 1.5 / 1 = 1.5 And therefore difference in persentage is 150%, which means that single drone get boosted by 50%. But when combined with Drone Carriers this comes to into a different matter... Hp1 = 15 * x1 Hp2 = 5 * x2 x2 = 1.5* x1 Which means that Dhp = Hp2 / Hp1 = (5*1.5*x1)/(15*x1) = (7.5*x1)/(15*x1) = 7.5/15 = 0.5 Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original. --- Sell orders Recruitment |
![]() Steven Dynahir ![]() ![]() ![]() |
Posted - 2005.11.07 12:50:00 -
[13]
Per drone we get upgrade, per wave we get downgrade, per drone bay we get upgrade. Now what is doing the fight? Those drones that are in the drone bay, or those that are in the wave attacking the enemy? Drones in the wave are the ones that count.
Yup, that is if the drone carriers get the +10% bonus. You clearly see, that the drones in a fight will be at 75% of their former strenght (11.25/15 = 0.75). In other words: - If no bonus for drone carriers, then enemy can kill the drone waves in half of the time it used to take. - If a +10% bonus for drone carriers, then enemy can kill the drone waves in 3/4 of the time it used to take. P.S. And calculating to new system the new skills, which could have been on top of the old system, is missleading. --- SigPl/HQ&Log Coy/MNB(C)/KFOR |
Steven Dynahir Gallente Avaruuslaivanrakentajat Oyj ![]() ![]() ![]() |
Posted - 2005.11.07 12:50:00 -
[14]
Per drone we get upgrade, per wave we get downgrade, per drone bay we get upgrade. Now what is doing the fight? Those drones that are in the drone bay, or those that are in the wave attacking the enemy? Drones in the wave are the ones that count.
Yup, that is if the drone carriers get the +10% bonus. You clearly see, that the drones in a fight will be at 75% of their former strenght (11.25/15 = 0.75). In other words: - If no bonus for drone carriers, then enemy can kill the drone waves in half of the time it used to take. - If a +10% bonus for drone carriers, then enemy can kill the drone waves in 3/4 of the time it used to take. P.S. And calculating to new system the new skills, which could have been on top of the old system, is missleading. --- Sell orders Recruitment |
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